

There's a vision power to reveal traps, a summoned angel that heals units, and the obligatory giant fireball attack. They each have glowing icons underneath their feet to illustrate that they're no ordinary units. This is a demo for people who hate archers.įurther along in the demo, King Arthur's Knights of the Round Table come out. The creeper climbs the tower and uses his special power to convert the archers to his own side. "He's impervious to arrow fire," Bradbury explains. Something called a creeper rushes up to a tower stocked with archers. A kamikaze bat dives into a formation of archers, knocking them every which way. "We're going to fix archer dominance once and for all," he says.

#Stronghold legends castles how to#
Everything we're doing is to make a strong RTS."īradbury illustrates how to counter the classic Stronghold stalemate of towers brimming with archers holding the enemy at bay. "It's not revolutionary," Bradbury admits, "but it's RTS-like. A giant stands in front of a castle gate and bangs his club against it, slowly draining its health. Dracula's fire imps charge at a formation of archers, trailing flames on the ground behind them. This also helps the sense of scale quite a bit, as castle walls are really towering castle walls.Ī dragon freezes an army that's attacking it. There's very much an old school sense of tiny people bustling around with you hovering high overhead, looking down. It's not the sort of RTS where you can zoom in and admire the character models. There are dragon harpoons, a Queen of Winter casting her ice beam, and a tiny little Merlin flinging lightning bolts. Then some Rhinemaidens use a tunnel network to get across the map. "It's fantasy as it really was," Bradbury says, "in the heads of the peasants and villagers."Ī bunch of soldiers surround and beat up a dragon. King Arthur, Siegfried, and Dracula each have their own structures and armies. There are three races based on legendary folks who might, you know, build castles. In fact, based on the demo we watched at E3, you might not even have guessed that you were looking at a castle-building game. But this time, the RTS elements get more than just a token nod. There's still castle-building, with the economic system that characterized the games. "It's a sister title to the Stronghold games," says Firefly designer Simon Bradbury of Stronghold Legends.
